

You could get a maximum of 11% dodge just from runes. More armor pen, magic pen, attack speed, attack damage, etc. Riot’s old rune system had a total of 30 rune slots where players could choose base stats to add onto their champion. The terror that was Jax in Season 1 was nigh unkillable and the only item that countered dodge was Sword of the Divine, which had an active, granting the user 5 seconds to dish out undodgeable attacks. Phantom Dancer’s were stackable for the passive, meaning that if you got 4 Phantom Dancer’s, Jax had 100% dodge, and you could drop the boots at that point because Phantom Dancer also gave 15% move speed.each.

So, even with just Ninja Tabis and a single Phantom Dancer, Jax’s dodge exceeded 50%.

At the 5th skill point, Jax’s dodge was 20%. Added to this, Jax’s ability Counter Strike (E) used to give dodge percentage as a passive, and whenever Jax successfully dodged an auto attack, he would stun in a small AOE (similar to the size of his current activated ‘E’ stun). Phantom Dancer used to have 20% dodge, and Ninja Tabis, a popular boots option at the time for nearly all roles, had a 12% dodge. The mathematical formula for dodge is a little complicated though and didn’t necessarily mean that you would dodge 100% of attacks if you had 100% dodge, but it was still broken enough regardless. The more dodge percentage you had, the more likely the auto attack would deal 0 damage. Think of it like we do critical chance at the moment, just in reverse. Dodge allowed for a champion to ignore a basic attack, based on a percentage chance. Phantom Dancer used to have a stat called “dodge”. If there’s a champion that needs an MC Hammer skin, it’s Jax. Know that this isn’t in totality of “broken” items in LoL history, but what I believe to be some of the most ridiculous of them all don’t worry, there’s still a lot. Side note from author: I have left out Alpha/Beta items, consumables (looking at you mana pot) as well as vision-related items, as those will get their own piece in the future. Let’s get into some items that broke the game and the strategies they developed. Then again, some items are just completely bonkers by themselves. Most items aren’t solely broken by themselves, but simply get abused by champions that have traits which can benefit heavily from the flaw in the item. LoL has had several unhealthy items in the game’s history. In light of Season 11 approaching and the current preseason we’re going through at the end of 2020, it’s fitting to talk about items.
